Amstrad CPC-464
With its proper keyboard and larger memory, this was a step up from
the Spectrum. Unfortunately these
machines weren't suppiled with a TV modulator, so the only display
I got to use was the green-screen monitor that came with it.
This machine was eventually given away to family, so I'm looking for a
nice example for my retro collection.
- 64Kb RAM
- Built-in tape deck
After getting used to a slightly different syntax of BASIC, this was
one of the machines I programmed on the most. By now my "applications"
were getting more advanced, and I created such programs as a paint
package accessed by a copy of my school's RM Nimbus machines'
menu system.
I also started dabbling in assembly language after getting an
assembler for free with a magazine. However, this didn't get all that
far as I had no books on the subject, making it all seem a bit
confusing.
I once sat down and typed in a huge database program from a magazine,
only to find that my many and varied typos caused it to bail out all
the time. In the end the (almost) working database wasn't even much
cop either. There was however a cool Pontoon game in the BASIC manual.
One of the cool features of this machine was that you could replace
the bitmaps of the standard character set with your own using the
SYMBOL command in BASIC. This meant you could do some quite effective
animation if you had the patience to translate what you'd drawn on
squared paper into binary. I later wrote a character editor program to
automate this rather tedious process.
The CPC-464 had some great games, my favourites being Harrier
Attack, Saboteur and the Dizzy
series. My cousin had an identical machine and accidentally bought a
truely awful pirate/swordfighting game, the name of which for the moment escapes me.
Amstrad CPC-464 emulator for Windows
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